/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);