/** * A built-in GLSL floating-point constant for pi/4. * * @alias czm_piOverFour * @glslConstant * * @see CesiumMath.PI_OVER_FOUR * * @example * // GLSL declaration * const float czm_piOverFour = ...; * * // Example * float pi = 4.0 * czm_piOverFour; */ const float czm_piOverFour = 0.7853981633974483;