/** * A built-in GLSL floating-point constant for Math.PI. * * @alias czm_pi * @glslConstant * * @see CesiumMath.PI * * @example * // GLSL declaration * const float czm_pi = ...; * * // Example * float twoPi = 2.0 * czm_pi; */ const float czm_pi = 3.141592653589793;