/** * A built-in GLSL floating-point constant for 1/pi. * * @alias czm_oneOverPi * @glslConstant * * @see CesiumMath.ONE_OVER_PI * * @example * // GLSL declaration * const float czm_oneOverPi = ...; * * // Example * float pi = 1.0 / czm_oneOverPi; */ const float czm_oneOverPi = 0.3183098861837907;