/** * A built-in GLSL vec2 constant for defining the depth range. * This is a workaround to a bug where IE11 does not implement gl_DepthRange. * * @alias czm_depthRange * @glslConstant * * @example * // GLSL declaration * float depthRangeNear = czm_depthRange.near; * float depthRangeFar = czm_depthRange.far; * */ const czm_depthRangeStruct czm_depthRange = czm_depthRangeStruct(0.0, 1.0);