// This file is automatically generated, do not edit goog.provide('{{namespace}}.Locations'); goog.require('ol'); /** * @constructor * @param {WebGLRenderingContext} gl GL. * @param {WebGLProgram} program Program. * @struct */ {{namespace}}.Locations = function(gl, program) { {{#uniforms}} /** * @type {WebGLUniformLocation} */ this.{{originalName}} = gl.getUniformLocation( program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}'); {{/uniforms}} {{#attributes}} /** * @type {number} */ this.{{originalName}} = gl.getAttribLocation( program, ol.DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}'); {{/attributes}} };