//! NAMESPACE=ol.renderer.webgl.tilelayershader //! COMMON varying vec2 v_texCoord; //! VERTEX attribute vec2 a_position; attribute vec2 a_texCoord; uniform vec4 u_tileOffset; void main(void) { gl_Position = vec4(a_position * u_tileOffset.xy + u_tileOffset.zw, 0., 1.); v_texCoord = a_texCoord; } //! FRAGMENT uniform sampler2D u_texture; void main(void) { gl_FragColor = texture2D(u_texture, v_texCoord); }