//! NAMESPACE=ol.renderer.webgl.defaultmapshader //! COMMON varying vec2 v_texCoord; //! VERTEX attribute vec2 a_position; attribute vec2 a_texCoord; uniform mat4 u_texCoordMatrix; uniform mat4 u_projectionMatrix; void main(void) { gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.); v_texCoord = (u_texCoordMatrix * vec4(a_texCoord, 0., 1.)).st; } //! FRAGMENT uniform float u_opacity; uniform sampler2D u_texture; void main(void) { vec4 texColor = texture2D(u_texture, v_texCoord); gl_FragColor.rgb = texColor.rgb; gl_FragColor.a = texColor.a * u_opacity; }